Directx11.1 and opengl 4.47/14/2023 ![]() ![]() This test uses one command list, one PSO, one HLSL program, one mesh and one texture. Since GeeXLab is now available with an OpenGL and a Direct3D 12 renderers, here is a quick benchmark that shows the difference of performance between Direct3D 12 and OpenGL 3.2 in a very simple scene: a phong-textured mesh (a torus to be original) is rendered with various polygon density. It’s not a full support but most of the basic things are available: command lists (CL), pipeline state objects (PSO), constant buffers (CB) and HLSL shaders.Īn introduction to Direct3D programming with GeeXLab is available HERE. ![]() GeeXLab, the successor of GLSL Hacker, comes with the support of Direct3D 12.
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